X|Media|Lab Melbourne: Jason Romney, Telstra-Big Pond

Telstra-Big Pond has 12 islands in Second Life. And he touched on some of the challenges of a major company operating in SL. People had protested against the telco’s presence, but he accepted that this was a risk of doing business in Second Life.

One of the most interesting parts of his talk was how the second largest bank in SL just shut today, reflecting turmoil in international financial markets in the real world.

He also showed off some interesting sound sculptures in Second Life where moving through light shards made some sounds or even had triggered words. In the US, public funding is going to support the Auden project

Big Pond created the islands just in March, and their presence has generated three-quarters of a million dollars worth of press coverage. They now have the largest brand in SL in the world, based on Linden traffic and time spent on their islands.

They definitely have a good strategy in that they have focused the development on their islands to focus on activities, giving people things to do. I don’t spend much time in SL, but Suw did for a time. And one of her complaints after a time was that she didn’t find much to do. After flying around for a while, she got a bit bored.

Now, there is a VoIP service in SL that is supplanting text chats. People are coming to their Billabong Bar to talk and play music. They also are renting out plots of land on their islands. They struggled with a lot of issues about privacy and what types of services they would allow. Very un-Telstra issues such as what would be their policy for ‘escort services’.

What they are trying to do is to balance governance with a desire not to interfere. Traffic is up 35% since they started the tenancy agreements. Telstra is working with Linden on both software and hardware improvements to make the SL experience better.

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X|Media|Lab Melbourne: Marcelino Ford-Livene, Intel digital home

Marcelino confesses that he is a couch potato. He works a hard day, and he wants to come home and lean back and be a passive consumer. He is passionate about TV. He asked: To lean, or not to lean, that is the question.

What is a ‘lean back web TV’ experience? Is PC/laptop compelling enough? Will this work for all? What will it take to become a global reality? Who are the stakeholders? Consumers, regulatory agencies, content providers.

Mega-trends and projections:

  1. The internet has seen a huge transition over the last 18-24 months. Traditional sites moved to video on demand, UGC, social networking and broadband TV.
  2. Today almost 37% of TV households have broadband. By 2011, more than 98m will have adopted broadband TV.
  3. Broadband video is here. The web will continue to provide a great vehicle for independent creators to get discovered. (WSJ, Aug 2007). The web is a great playground for indy creators to create content. Nearly two-thirds of consumers want their televisions to link to the internet.
  4. The industry is responding. Big players are entering broadband video. There is a slew of acquisitions and distribution tie-ups. New entrants are focused on delivering traditional TV experience plus connected interactive experiences.
  5. Next year in the US, the early upfront estimates from BlackArrow. Americans will spend 376 billion hours watching linear TV less DVR and VOD. Television still matters. Online video is only 8 billion hours in comparison. Home internet use minus video will be 71 billion hours. DVR viewing will make up 93 billion hours, time shifted 40, and the rest live viewing.
  6. Continuous advertising growth is 17% with internet ads in video rising at 30% a year.
  7. OK, busy slide. But look at Asia for growth for online video. In Asia-Pacific, online video users will grow from 5.3b in 2006 to 146b in 2012. Western Europe will grow to 82b in the same time, and North America will grow to 72b. More than 300b online video users by 2012 with the greatest numbers in Asia.
  8. Broadband TV sweet spot is programme length a little longer with medium quality. More ad units in longer form content.
  9. Lion-share of traffic go to ad supported sites showing premium content. (Premium quality, not premium as in paid content.)

By 2011, the Diffusion Group predicts that 36% of broadband video will arrive video game consoles, the next highest portion will be hybrid set-top boxes followed by networked digital TVs with 24%.

The uncompromised internet will come to the pocket, he said pointing to the iPhone. Smaller, faster, more powerful chips the size of a US penny will arrive. Better power consumption will allow better mobile devices. Video will be important across several platforms from mobile phones, mobile games, laptops, PCs and networked digital TVs. There will be more cross-platform marketing opportunities.

Key points:

  • Consumers like free premium content on their own terms. Ad supported content still is dominant.
  • Broadband video is still growing, but TV still matters.
  • The TV experience is evolving.
  • Internet video advertising is experiencing 30% continuous annual growth. Ad standards are needed. Pop-up ads in internet video?
  • Distribution models are evolving. Protect versus distribute.
  • Smaller, faster chips are here. In the next two years, there will be new host of devices based on these more powerful, more mobile chips.
  • Retailers still matter.

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X|Media|Lab Melbourne: Keren Flavell, SLCN.TV

The main theme of X|Media|Lab was virtual worlds, and one of the most well known is Second Life.

Keren Flavell is with SLCN – the Second Life Cable Network, which broadcasts programmes from Second Life or events in SL.

She is a strong believer in SL and talked about the empathy that people feel as an avatar. SLCN broadcast a presentation by an education consultant Intellagirl Tully about how distance learning attendance rates had increased to 100% since moving to SL because it was clear that you were there or you weren’t. Intellagirl Tully argued that SL provided a unique way to provide community and engagement for students.

Keren also showed how film companies were using SL to promote films and highlighted the launch events for Die Hard 4 and Transformers. Die Hard fans could jump into poses on virtual film sets based on the films, and Bruce Willis took questions from residents in SL.

SL residents feel a strong sense of involvement with the virtual world, and she showed town hall meetings in SL where residents were fighting for their rights. People are creating newspapers in SL. She also argued that virtual worlds were satisfying human needs that 2D social networks don’t.

They produce a programme called S’Life about goings on in SL and a talk show called Tonight Live with Paisley Beebe, satisfying a lifelong dream for her. They remove the obstacles to creation for residents in SL, she said. They also allow SL residents to play the role of sports broadcasters by calling hockey games or car races in game. “We feel we’re filling an important role in the burgeoning SL community,” Keren said. Marshall McLuhan was right when he said:

Instead of directly experiencing each other and nature, citizens of information societies share the world through media.

We all know that we’re operating in an attention economy. Google and YouTube are succeeding because they generate benefit for everyone who participates, and Keren said that was the model for SLCN.

X|Media|Lab Melbourne: Tom Kennedy with Belong

Broadband is driving significant social change, said Tom, the director of digital at Belong. He rubbished the state of broadband in Australia, but he pointed to how his daughter and his wife were laughing in their living room as they watched video from YouTube.

• We are being saturated with new channels of information, and people are trying to adapt/shoehorn old media models into new realities.

• Consumers are now at the heart of the proposition. They are active not passive.

• The business of media is seeing rapid changing. TV still dominates, but it’s adapting. Newspapers and radios didn’t die as television started.

• People want to belong. They want to be part of something.

Mobile handsets now have 100% market penetration. Growth in the next five years will be from 3G services, and in the next few years 33% of users will be using 3G. The mobile phone is now a portable computing platform. It is more than a phone. You can browse the web, take pictures and shoot video. You can send e-mail and even do instant messaging.

Mobile is primed for personalised marketing, but permission-based marketing is key in mobile. You can’t interrupt people when they don’t want to be interrupted.

‘Intimacy’ of communication fuels communities. The devices are all interconnected.

It is not about the technology. It is what people are using the technology for.

Even though Big Brother’s audience in Australia went down 15%, voting went up.

The barriers to this is the high cost of data on handsets. It is killing each of our business models. He called data charges criminal. Consumer bill shock is real. The walled garden approach still dominates on mobile.

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