X|Media|Lab Melbourne: Martha Ladly, Mobile Experience Design

Again apologies to Martha about not getting this up sooner, but I’m glad that I’ve had some time to digest what she was saying and also do some casual surfing to explore the projects that she was talking about. Twenty minutes is difficult to get a sense of the breadth of work that she’s done.

I met Martha at the opening drinks of X|Media|Lab and really liked her ideas about digital storytelling and emerging mobile applications.

By way of introduction to her talk, she talked about how she got into design. She played in bands and designed album covers. OMG, Martha designed the Power, Lies and Corruption cover for New Order. She worked for Peter Gabriel for 10 years and designed 50 album covers for his Real World label including Sheila Chandra and Nusrat Fateh Ali Khan.

In 1992, Peter Gabriel wanted to create an interactive CD. She worked on the Eve CD-ROM project with Microsoft co-founder Paul Allen. I actually have Eve. It’s a fascinating interactive experience. You can’t really call it a game. It’s more of an experience. They also created an interactive CD called the Ceremony of Innocence based on the Griffin & Sabine books.

She now works with a group called Horizon Zero, a monthly web publication. They have created digital documentaries. They had a lovely project called Murmur in the Market. It was about a neighbourhood, Kensington Market, in transition, and they recorded stories about the neighbourhood that were overlaid on a hand drawn map of the neighbourhood. I like the flash-based map navigation, and the audio works well in the player that they developed.

I especially like the audio segments that have street sounds and give me an sense of the bustle and activity in the neighbourhood. One of the common mistakes with audio is to only do the interview in a nice sound-proofed studio, but if you’re trying to evoke a sense of place, it’s always good to have ‘nat-sound’ or ‘wild track’ to set the scene for listeners. In London, I often go and buy lunch at the market in Leather Lane around the corner for our offices. There is a great street vendor who has a wonderful sing-song quality as he hawks his wares. His voice falls up and down in pitch. “TOP QUALITY (then low) get it here. ONLY BEST BRANDS (then low) three for a pound.” I’d definitely add that as a transition between more set piece interviews, and a good directional microphone can keep the voice of the subject in focus while letting a little street sound bleed through.

Back to Martha’s talk…two years ago, a group got together about how to move mobile experience forward. She is working on the Park Walk project. They are telling stories about Toronto’s High Park using mobile phones with GPS units. They also play a game called “The Haunting” with Mont Royal Park in Montreal. They have also done some great stuff in Banff called Global Heart Beat. As people move through GPS zones, they find out about the animals that live in that habitat.

Mobile technology can bridge the gap between virtual and real, and she highlighted, Blast Theory, a group of artists in the UK that have produced video games based in real space.

She talked about some open-source technologies such as Arduino, an open-source prototyping platform. (She mentioned quite a few, and I’ll mention a few that I know of as well, including OpenMoko and their Neo open-source mobile phone. I am also thinking about trying the GP2X handheld game. It’s not a mobile phone-data device per se, but it’s very extensible, possibly a bit beyond my meagre tech skills but worth a play. I like the fact that you get a fully operational Linux device that can actually be used as a full-fledged pocket computer.)

I’m going to paraphrase Martha. Mobile has yet to hits its stride, but it has a lot of technologies that could be used to tell location-based stories. GPS, cameras and bluetooth all have application that is only being explored. From my point as a journalist, I think this is an area rich for exploration as far as newsgathering. Possibly in the future, information will delivered across cities based on not only subject relevance but also local relevance. As I said, lots of area for exploration.

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X|Media|Lab Melbourne: Liz Heller, Buzztone

Sincere apologies to my fellow mentors for not getting some of my notes up sooner, but without WiFi on Friday and the mentoring all weekend, I usually ended up posting late at night. Friday, I stayed up until 130 in the morning. I did as much as I could in between sessions on the weekend, but being a mentor, I wanted to do justice to the groups who came to discuss their projects. As for continuing the late night blogging, exhaustion prevented me from doing more over the weekend.

Liz Heller started out in sociology, and she is fascinated how people travel in ‘groups and loops’. They formed a company called Buzztone, which “creates award-winning lifestyle, pop culture, urban and guerrilla marketing campaigns”. She went on to describe social motivations to keep in mind when thinking about social software and services:

We share a lot in common. We want to be a part of something. We want to share what we love. We all want to be just a little famous. We all want to think that we are the first to find something new. We all want to have friends.

People want to stay in touch with friends they already have. Social networks are seen as ways to deepen existing friendships not supplant them. (Bravo Liz. I couldn’t agree more. Media always cover online social networks as if they supplant not supplement real world social bonds. For most of the people I know, it’s just not so. And Liz added a new word my vocabulary: Frobligations, friends referrals through other friends that you feel obligated to befriend.)

Her work revolves around marketing campaigns that relied on some of these social needs. They used a social club and lots of social outreach to connect women to French wine. They used feedback from the members to feed back into the social club. (Again, I think this is a key thing that most ‘social marketing’ companies forget: Feedback. Most of the time, they focus only on seeding their message in social networks, not using those social networks to make their products better and their companies genuinely more responsive.)

They also developed a student network for Microsoft called Spoke. It was the first social network for tech students. It was global and regionalised. It helped to change student perceptions of Microsoft.

Social networks are a filter. She pointed out MoveOn.org, OurChart (a social network for lesbians from the popular programme The L Word), Block Savvy (a niche urban-focused social network) and a number of others. (When people ask me about how I stay on top of developments in digital media and journalism, and one of the best tools I have is a the dozen or so digital journalism experts who blog in my RSS reader. They are my filter, my radar, my early warning trend watchers. Now, seeing all of these social networks developing, I must say that it reminds me slightly of the late dot.com boom when sites took an e-commerce model and chased increasingly small sales niches. Remember all of those pet e-commerce sites? I think there is value in focused communities online, but that is value to me as an end-user. I’m not so sure about value in terms of a sustainable business model. However, I can see the justification if you’re looking to build a social network around a marketing campaign, even if that isn’t my particular focus.)

Groups and loops for causes. She showed stopglobalwarming.org, a social network following on from Live Earth and Zaadz. Social media encourages face-to-face engagement. Houseparty.com and reunion.com all encourage real world events. (Again, it was really good to hear someone counter the media-driven myth that online social activity creates a world of anti-social people. Whether it’s Twitter, Flickr, Dopplr or my blog, these things reinforce my real world social interaction. They helped jump start my social life when I moved to London a couple of years ago. But as Suw says, Twitter gets her out to the pub to spend time with friends.)

I liked the ideas Liz was presenting. The marketing-sensitive consumer in me was possibly too aware of commercial purpose of some of these projects, but Liz wasn’t just talking about trying to infect social networks with marketing messages, which seems to me the purpose of some viral campaigns. Social marketing campaigns that don’t listen, aren’t social, even if they are targeting social spaces online, and her emphasis on using feedback from the community is often missed by many digital marketing companies.

And I really liked Liz’ emphasis that there is a symbiotic relationship between online and offline community. It’s a myth that online community is a parasitic drain on real world social interaction, and it’s great to hear someone like Liz challenge conventional wisdom.

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