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Kevin: Excellent brief piece on developing for the iPad. Christopher Mims at MIT's Technology Review interviews several developers including Craig Kemper from Little White Bear Studios, making of the iPhone game TanZen. "|His team was able to reuse 90 percent of the original code to make the iPad version of the game. But they had to reconsider how users would control on-screen game elements. The iPad interface encourages developers to use popovers and split views in order to keep the application's main screen visible at all times.'