Second Life (FOO and beyond)

I saw Second Life being demoed at Supernova last year, although I stood and watched a bunch of avatars dancing to Chumbawumba, I didn’t immediately pay much attention. Oh yes, that’s me, on the cutting edge right there… no, back a bit…

I have this really annoying practical streak. Whenever I see something new, I think to myself, “Yes, but what can I do with it?” and if I can’t immediately answer that question, I tend to move on. A few months ago, I started to hear stories of what people were doing with Second Life, and my ears pricked right up. Mixed reality events. In-game stores created by real-world businesses. In-game stores created by in-game people. Commerce. Oh yes. Now you’re floating my boat. (Oh dear… am I really that much of a capitalist?)

So I signed up for an account (I’m TiddlesMcNubbin Goodnight) and logged in to find out what all the fuss was about. What I actually found out was that my iBook really couldn’t handle the client. I’d press the arrow key three times, then have to wait whilst the client caught up – totally sub-optimal user experience, that. But now I have a spiffy new MacBook and I’m away. In just the last week, I’ve learnt how to move around, I’ve left the Help Island and gone to the mainland, bought my first plot of land, and been given a terminal velocity-triggered parachute, a house and a four poster bed, and been treated to a fight between two Daleks.

Two Daleks having a fight

(Really, no user experience is complete without Daleks.)

And you know, that’s just the start of it. American Apparel have a store there, apparently a replica of a store they have in Tokyo, where you can go and buy t-shirts. Creative Commons have an auditorium where they hold events. Nissan have a presence (not quite sure what to call the big tower-y thing they have, and not sure if it’s official or not). Developers from the Amazon community are building things in-game like virtual bookstores in which you can actually buy books from Amazon. And I’ve heard that a chain of hotels, W I think, are creating a replica of one of their hotels there so you can go check out the rooms.

The possibilities really are endless and the above is just a tiny selection. It doesn’t really matter what you do or how you do it, you can do something in Second Life. You can stream audio and video into an in-game theatre, as BBC Radio 1 did from their One Big Weekend gig in Dundee. Actually, there’s a ton of music events in Second Life, as this Wired article shows, with a Duran Duran gig coming up. You can give away goodies – the BBC gave away headphones with their logo on. You can create and sell, for Linden Dollars, any object you like, from clothing to houses to jetskis.

So, whilst I was at FooCamp, I went to a couple of talks about Second Life. The first from Matt Biddulph about bringing web apps into the game, and the second from Philip Rosedale of Linden Lab, who talked about what is happening with the game and how its community is developing and behaving. Both were fascinating.

Matt’s talk was pretty techy, and I missed the beginning so I didn’t really fully grok it until I read Tom’s summary, but in short, it’s about taking stuff from the web, such as a Flickr photo stream, and bringing it into Second Life – in the case of the Flickr stream it is projected up on a big screen that anyone can go and look at.

Think for a second… you can take anything that’s out there and bring it in-game. And then people can see it in-game and follow the link out to the web. Does this make anyone else as excited as it makes me? Think of all the really cool shit that you can’t afford to do in real life, but which you can do in Second Life!

Philip was talking about what people do in-game. One of the things that interested me was that there is an in-game building industry, with skilled builders creating objects and selling them, either in-game for Linden Dollars, or on eBay for US Dollars. Bear in mind that both currencies are ‘real’, no matter how you define ‘money’. I’ll spare you the detailed argument right now, but if you doubt me go and read Play Money by Julian Dibbell and that should convince you.

So there’s a bunch of cool – and sometimes physically impossible – things you can do in Second Life and an ecosystem of skilled artisans in-game who can help you realise your ideas.

Of course, it’s never that easy. Like blogging, if you’re a business and you wanna get into Second Life, then you have to be really careful what you do and how you do it. Talking to Jeff Barr from Amazon, he told me about how people will turn up and protest – with placards and everything – when a business turns up in Second Life without been a part of the community before, or without giving something back to the community they are ‘invading’. People don’t want to be sold to. They don’t want the creep of commercialism to take over their play environments as well as their work and home environments.

So what is successful? Well it’s early days for me in Second Life, so I’m still figuring that out. Like my friend and fellow social software consultant, Stephanie Booth says, it takes a while to learn what’s happening in-world and how it all works:

What makes Second Life exciting is also what makes it really difficult to get into: it’s complex. I’m spending a lot of time learning stuff which isn’t really that interesting in itself for me (I have no ambition to become a digital hairstylist) but which is needed for what’s coming next. Feeling comfortable with your inventory, moving the camera about, doing things with objects… there are all basic skills and I’m not comfortable with them yet. But if you want a world where people can be digital artists, build businesses, organise live music performances or conferences, you need that level of complexity to allow users to be creative.

But I think the rules for businesses in Second Life are going to be similar to those for blogging:

– be a part of the community, and empower them to do stuff with your stuff
– be respectful, truthful, honest, genuine
– don’t sell at people
– give people something valuable in return for their attention
– do cool shit

And the capacity for doing cool shit in Second Life is huge.

d.Construct: Highlights

A bit of a jetlagged and groggy day for me, so not really the best time to be sitting in a darkened room listening to people speak, but over all I enjoyed the day. The lack of power outlets in the auditorium was maddening, and meant I ended up missing two sessions so that I could go and power my MacBook.

Highlights certainly were the two Jeffs, Barr and Veen, whose talks were engaging and insightful. I managed to snag Jeff Barr at a break and have a bit of a chat about the way that people from the Amazon developer community (i.e. not from Amazon) are using their APIs to create things like virtual bookstores in Second Life. As will become apparent over the coming weeks, I am obsessed by Second Life at the moment, so a surefire way to get my attention is to mention words like ‘metaverse’, ‘avatar’, or ‘Linden Lab‘. Jeff is going to ping me some locations when he’s next online, so I’ll blog about them then.

The other Jeff, Mr Veen, gave possibly the most entertaining talk of the conference about user centred design. It was great – hysterically funny and very informative, just like I wish my talks were. More to the point, it made me think about how I work as a social software consultant, and particularly how I evaluate clients’ needs and how I assess project ideas. I shall have to investigate a little further, as I have some half-formed thoughts that need fleshing out.

Also a special mention must be given to Jeremy Keith‘s Joy of API talk, which was also very funny. As soon as he showed the photo of a ZX81, half the room sighed with giddy reminiscence of childhood/youth. My first computer was actually a ZX80, then we went to the ZX81 and then the ZX Spectrum. Ahh, those were the days. Remember those little silver paper printers, the ones that burnt the text onto the paper and smelt like the pit of Hell had opened up at the bottom of the garden?

Anyway, Jeremy’s talk was entertaining and I wish I’d been a bit more alert because I’m very interested in how APIs work, but it takes extra special attention for me to decode programmer speak into non-programmer speak. He was talking about how APIs are really only used by the alpha geeks at the moment and how it would be cool if we could make it easier for non-programmers to play with this stuff. I would certainly be one of those people who would love to play with APIs, but who lack the specific skill-set required to do so.

Someone from the audience asked why non-alpha geeks would care, but I think it’s really vital that some of this stuff gets translated across, because the people who try to help businesses grok APIs aren’t necessarily the same people who create APIs. (The point that you don’t need to spend six months creating an API if you use microformats and RSS was well made, but doesn’t entirely solve the problem.)

Jeremy also mentioned Overplot, a great mash-up of conversations overhead in NY plotted on a Google Maps. The other links he used are on his site.

Overall, a good day, however I’ll reiterate the point for any future conference organisers: fish need water; geeks need power outlets. I know venues like the Corn Exchange are too old to have been wired up with geeks in mind, but electricity is very important, as is wifi. Actually, regarding the wifi I’m not sure what was up with it, but we had to manually specify a DCHP address in order to get a connection. Not ideal, although once we knew that it became easy to get it working.

d.Construct: Jeff Veen – Designing the complete user experience

People who were on the web in the mid-90s were producing the web and so understood it. Now, most people who use the web don’t create websites so they don’t understand the technical issues and have very little interest in decoding interfaces that don’t meet their expectations.

When people can’t find information, they blame themselves and don’t think that it might not be their fault. Lots of companies have data that they are willing to tell customers, but which customers can’t actually access via the web. Yet customers assume that if they can’t find something, that they must be looking in the wrong place.

Venn diagram:
1. Viability: is there a business case for having this website?
2. Feasibility: is it even possible to build it?
3. Desirability: do people want it?

Napster was example of site with tremendous desirability; had the technology; but financially was a nightmare. These three things not in balance with Napster.

But the iPod is. Tech is right, business is right, desirability is right.

How can we use this on the web?

Usability is a balance between following the rules and ignoring the rules. Some sites break all the usability rules (such as those created by Jacob Nilsen), but are still successful. But simply following rules without understanding them just gives the illusion of competence.

We have many best practices, but too early to have a solid rule set for web design. There is no ‘One True Way’ or ‘Four Step Process’. Twelve years is a drop in the bucket and we should avoid the arrogance of ‘we know all this now’.

User centred design is about experience, not about making pages pretty. Doesn’t matter what it is that you’re trying to achieve.

Experience is based on users trying to accomplish goals and our stuff (whatever it is) getting in the way. So we need to enable that cycle of people getting stuff done. Solve that by looking for the patterns in our stuff that enable people to get stuff done.

Get a pile of stuff, look for the patterns which turn stuff into an experience, which through labelling turns into navigation that is intuitive to users.

But not all users have the same goal. A good designer lets all users access all stuff in any way that makes sense to them. But this is not easy.

Classifications differ, the way people classify the world is different.

Globalisation – needs to be in several languages, hard if you have no budget. And it’s not just internationalisation but localisation, so content specific to the region.

Accessibility issues are big.

Design suffers from jargon. Marketing often come up with weird jargon, and whilst there is no reasons for people to use identical nomenclature, unnecessary jargon gets in the way.

Politics get in the way, when the site reflects the internal org chart. Companies end up with silos, with no communication between, but that makes it into the website so that the sections have no cross-fertilisation, and a different user experience in each section. Does a disservice to the users.

Extensible. Amazon added a tab at the top of the page every time they added a new business area, but that is not scalable. They had to find another way to do navigation in order for their site to remain usable.

We don’t know what else is going on in the user’s life. We make assumptions about their experience which are usually wrong. People multitask and get distracted. So you have to have a sense of overall context, so have to do user research.

There is the top-down, understanding what people are trying to do;
– interview or observer users
– develop mental models
– match goals to features

And bottom-up:
– inventory what you have
– evaluate content and features
– organise with librarianship
– let users participate

Hard to figure out what people want unless we talk to them.

At Google Analytics, what do people do to figure out how successful their website is? Interviewed some people, had it transcribed, and then tried to figure out what people would do. Would write each bit on a post-it and try to group it, and tried to match stuff that people were saying with the stuff that Google had. Derived an architecture from that, and hopefully provide users with an intuitive experience.

Mental model. Try to work out what was going on in people’s minds when they do their work, (tasks), and then what the software does, (features).

Mind the gaps. Where isn’t there stuff? Look for tasks that don’t map to features you have, or tasks with no features. Good prioritisation plan.

Why? Helps you eliminate a lot of possibilities for your design early. Helps you narrow down the design so that it is what people want. Early on, easy to change your mind, later on the cost of changing your mind rises dramatically. This helps to convince people that, up front, they need to spend money to talk to people.

Jeff‘s presentation is up online.

d.Construct – Jeff Barr

I’m at the d.Construct conference today, here to catch up with friends, really, and see what geekery is occurring. No power strips in the auditorium, and the jetlag is making me feel very groggy, so blogging will be light to non-existant, frankly. In fact, this might be the only session I blog, but I do so out of a feeling that Jeff deserves it.

I was critical of Jeff when he spoke at Xtech, not because he had nothing interesting to say but because he managed to say interesting stuff in quite a dull manner. We had a really cool chat about that by email afterwards, so it’s great to see that his talk this time round is snappier, funnier, and far more engaging than Xtech. Obviously this is nothing to do with me, but nonetheless it’s great to see.

Jeff Barr, Amazon
Cool examples of the way that people are using Amazon’s APIs, including one that allows you to visually compare and contrast the specs for computers on sale in Amazon – really neat idea and if I can find the url I’ll link to it.

He also talks a bit about Alexa, which is a web information service which crawls 10 billion web pages and keeps historic data. Does usual link to and links in stuff, does speed data, and web mapping stuff too. You can use Alexa to build a vertical search engine and can specify your own subset of pages you want to search. Basically allows search without needing your own crawlers and server farm.

Simple Storage Service – for storing data on the web. 15 cents per gig per month to store, 20 cent per gig to access. Private and public storage, nothing indexed, nothing processed, just stored. 800 million objects stored already, and is reliable and cost-effective. Simple APIs. Good for things like bit.torrents.

Lots of cool apps: S3 Explorer, filiciou.us, S3 Ajax Wiki (just an Ajax front to S3), Backup Manager, S3 Fox runs inside Firefox and tells you exactly what’s your in your account so gives you your local file system and your S3 account (or multiple accounts).

M-turk – people to do real work, APIs to make requests and do work on your behalf. Work requests are called HITs, and you can control skill sets of the workers using ‘Qualifications’, e.g. you can check to see if someone can translate French into English by seeing if they can read French. So you put up your Human Intelligence Task, someone does it the task, and then you pay them. Puts human into a processing loop. Can have same work done by several people so that if the majority give the same answer you accept that as the correct answer.

Removes the need for AI in applications by simply asking a person. Have the ability to feed high-volume tasks through to a distributed workforce – access to 1000s of people quickly and cost-efficiently.

Examples. One early HIT was asking 10,000 people to draw a sheep. Huge variety of skill levels, but cost only $200. Created a ‘Sheep Market’. Took workers 109 seconds on average to draw a sheep, and harvested them as 11 sheep per hour.

Casting Words transcribe podcasts with very high quality results.

You can create your HITs using the HIT-Builder.

Amazon Powered things in Second Life, Second 411 – can use a HUD (heads up display), which you can use do to Amazon searches.

Life2Life is a search of Amazon inside Second Life.

Virtual kitchen that can be used to interview people based on what you want to purchase and will then guide you to a set of results.

Also a virtual book store.

Also a mixed reality presentation that Jeff gave last week that was attended by about 40 avatars in Second Life.

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The games people play: Cruel 2 B Kind

Yesterday, myself and Matt Biddulph went down to Dolores park to take part in playtesting Jane McGonigal and Ian Bogost‘s new game, Cruel 2 B Kind. It was the first time that the game’s been run, so we and five other teams of two were the guinea pigs.

The game is based on ‘Assassins’, and the idea is that you have a weapon, in this case a random act of kindness such as congratulating someone or blowing kisses at them, and a weakness such as having someone congratulate you or blow kisses at you. So you have to go round the park, using your weapon on anyone you suspect is in the game. If they look at you puzzled, then they’re not in the game. If they say ‘Oh, you’re too kind’, then they are in the game but you haven’t managed to assassinate them because your weapon doesn’t match their weakness. If they surrender, then you assimilate them into your team and get more points.

Matt and I had a bit of a chat about strategy before the game, which went something like:

“We’re British. We’re going to lose.”
“Yup.”
“And it’ll be embarrassing to wander round a park doing… whatever it is we have to do.”
“Yup.”
“We should try to be as conspicuous as possible, so that we can get assassinated as soon as possible, so that we’ll have more fun.”
“Yup.”

However, I didn’t expect us to be assassinated quite as quickly as we did. Essentially, we sat around for about 10 mins, scoping the place out and looking for anyone else who was scoping the place out. Then we decided to go for a bit of a wander. Within a matter of seconds, a girl had come up to us and asked Matt what his camera was, and then congratulated him on it.

Of course, being British, Matt said “You’re too kind!”, which I’m pretty sure I’ve heard him say lots before, so the would be assassins started to slope off, knowing we were in the game but that they hadn’t killed us. Took me a second, but eventually I realised that a) they were in the game and that b) being congratulated was our weakness and that c) we’d have to confess to our deaths.

So our game lasted no time at all, but I have to admit, it was much more fun going round in a group blowing kisses at strangers than it was working in a pair wondering if we were going to be insulting people by doing same.

Eventually, we ended up with two marauding packs in a Mexican stand-off. We sat on picnic rugs playing Duck Duck Goose (a new game to me), and they lurked behind some trees trying to look inconspicuous and failing. Eventually, with only 10 mins to go, the other group rushed us – using a non-game playing couple with a dog as a decoy, and running straight out of the sun at us, deploying their final, fatal weapon. We were, essentially, kissed to death.

The game was, without doubt, fun. It was also a bit confusing. Much of the organisation, such as sign-up on the day and the deployment of weapons was done over SMS via email, which is new to us Brits as we don’t have that system in the UK. Phone funkiness (my old Treo doesn’t always announce that an SMS has come in) caused a bit of confusion, as did the rules.

I think you were supposed to all deploy your weapon at once to everyone in the opposing team, but when Matt and I were assassinated, I’m not sure the assassinating team did that. They congratulated him on his camera, but didn’t congratulate me on anything. I don’t know if that’s how it was supposed to work, or if congratulating one person in the team is enough.

It was, in fact, pretty hard to remember your weapons, your weaknesses and to remember that when you assimilated a team then you took on their weapon and kept your weakness, in order to ensure that the game can still be played (after all, you’ve just used up your weapon on their weakness, so theoretically you need their weapon in order to have any effect on anyone else). That was kinda hard to keep in mind in the heat of the moment, especially as we thought we added their weapon to the arsenal, rather than expiring ours and using theirs.

That confusion actually did have a significant effect on the outcome of the game. It turned out that being kissed to death wasn’t our weakness, so in the end, we should have won that final showdown.

It would have seemed churlish to argue these points at the time, though, as everyone was having a good time and no one was really all that bothered about winning. But I would say that the rules need either simplification or lots of clarification. The tech side of things – the text messages – also need to be clearer and more timely because they did get a bit confusing too.

This was, though, a test and we were there to help iron out wrinkles, so I really hope that Jane got enough info out of us to make the next game play more smoothly. I wish I was here next Sunday to take part, but I’ll be back in London, trying to catch up on my email.

Meantime I’ve put my photos up on Flickr, as has Matt.

The Twelve (or so) Step Program for Conference Speakers and Organisers

There’s been a lot of talk the last few days about Office 2.0, a conference that brought gender inequality in technology to a new low. Fifty three speakers and one woman was the original unpleasant statistic, and a few people got very cross about it. Rightly so.

But who is at fault? The organisers? The women? No one? Everyone? Someone else?

If the women think that it’s the organiser’s fault for not looking for more women, then we risk becoming passive, quietly waiting our turn. If the organisers think it’s women’s fault for not putting themselves forward, then they risk being lazy, and waiting for women to turn up on their doorstep. It becomes a tragedy of the commons, everyone blaming everyone else and no one doing a damn thing about it.

So, what do we do? I personally believe that the answer lies with all of us. We are ultimately responsible for our own lives, and our own experiences. As a woman, I am responsible for my own attendance at conferences, for submitting papers, and for assessing the invitations that I get. No one put me on some secret Speakers List – indeed if you look at all the lists of women speakers that have been drawn up these last few days, you’ll see I’m not on any of them. Instead, I went through a process of figuring out how to get to speak at conferences, and although I’m still learning, I think it might be helpful to share some of that knowledge here.

I also want to give organisers a heads up, but I’ll do that below. You people are also responsible for your own experience but you also, at the conference at least, help shape ours. You have a responsibility to pull your fingers out of your collective ass and start trying harder.

So… on with the program.

How To Become A Conference Speaker
1. Identify your interests. What subjects are you interested in? What are you passionate about? What do you do at work? What do you want to do at work? Where does your experience lie? If you don’t know the answer to these questions, you are going to find it hard to crack the conference problem. You need to be focused – there are a lot of conferences out there, and you need to pick the ones that you will benefit from most.

2. Identify the conferences. This is easier said than done. I’ve yet to see a comprehensive conference calendar, and I’ve missed plenty of good conference action because I missed an announcement. So search Upcoming and the blogs and any other event-based site you can find. List out your conferences, look at when they are, how much they cost, who’s speaking, what the topics are, and then make a shortlist of ones that interest you most. Note: This is an ongoing process, because new conferences get announced all the time.

3. Pick which conferences you really want to go to. If any are work related, ask your boss if she or he will send you. You may think ‘They’ll never go for this’ but you won’t know unless you ask, and you might get a nice surprise.

4. If you can’t persuade your boss to send you, book off some holiday and go yourself. This is career development, and the investment will be worth it. You will learn new stuff, meet new people and have new ideas. How can that not be worth it?

5. Identify and become a part of the conferences communities. Conferences don’t happen in a vacuum, and you will do well to join the mailing lists associated with the subjects you are interested. You should also engage with bloggers writing about your subjects, and any wikis, forums, etc. that are relevant. Some conferences will even have social networking tools associated with the event, so use those too. Also join wikis like The Speaker’s Wiki. Get yourself out there.

6. If you blog, then write about the conferences you are going to, tell the world you are open to meeting up with people, and then follow through on any invitations you get. If you don’t have a blog, get one and do the above.

7. At the conference, participate. Talk to other attendees, the organiser, the speakers, everyone you can. You’re not there to observe, you’re there to take part and you can guarantee that no organiser is going to notice you if you just sit in the corner and watch. Make sure you mingle with everyone – don’t just hang out with your friends or other women. Go talk to strangers!

8. Ask questions. Speaking is a skill you may have to work hard to acquire. For some it comes naturally, for most it does not. But almost everyone is terrified by the thought of potential public humiliation and I know more people whose stomachs get churned up before speaking than who don’t. One way to ease yourself through this pain barrier is to make yourself ask questions from the floor – personally I find it harder to ask questions than to be a speaker, but maybe that’s just me.

9. When you’ve been to a few conferences and are familiar with the way that they work, start looking for ones that you want to speak at. If they have a call for papers then submit one. If not, then contact the organiser and say you’d like to take part as a speaker. Make sure you are clear about what you bring to the conference: What experience do you have? What projects have you been working on? What are you unique successes? Where does your wisdom lie? Don’t give them a huge long biography or CV, just a succinct summary of your experience and some ideas of how you could fit into the conference schedule. The idea is not to drown them in information but to show them how you make their conference better, and make them want to get in touch with you to find out more.

10. Be prepared to be turned down. It happens to everyone all the time. It may bruise your ego but it’s going to happen and you may as well get used to it. Don’t let it stop you from continuing to push yourself forward as a speaker, and don’t get a chip on your shoulder about it.

11. Improve your public speaking skills. If you’re not a natural (and you may not find that out until it’s too late if you do no prep), then you are going to have to work hard to becomes a good speaker. Most people in the tech industry – male and female – do not do this. They make no effort to learn how to present, and consequently they bore the pants off their audience. Yes, some of them keep getting invited back because they did something that everyone’s interested in, but if you didn’t just float your start-up or invent AI, then you’re going to have to make sure you are damn compelling when you get up on that stage. So be prepared!

12a. Knock their socks off, and keep knocking them off. Be interesting. If there’s one thing that will keep getting you invited back, it’s being interesting.

12b. GOTO 1.

Note for Conference Organisers
This doesn’t let you off the hook. If you aren’t more inclusive, you can expect to get the kind of flack that Ismael is getting over Office 2.0. If you don’t want to get hassled, then I suggest that you too follow a few tips.

1. Organise your conferences in advance. Don’t try and throw something together at the last minute, because people have lives and the best speakers aren’t necessarily going to drop everything just for you.

2. Look at the other conferences in your field. Who’s speaking? How many males? How many females? How many people from out of town? Or abroad?

3. Look at who’s blogging about your subject. Use Technorati or Icerocket, and spend significant time finding you who’s saying what to whom.

4. Look at your list of potential speakers. Are they all friends? If so, then you might want to hold a private party instead. Are they all men? If so, then you might want to put a bit more effort into finding some women, unless you want your balls handed to you on a plate. Does the gender balance reflect that of the industry? If so, well done.

5. Ask around. Dig a little. Find people who are new to you. Start to compile a list of subjects and possible speakers, and see how well you can balance new, familiar, male, female.

6. Talk to the community. They know people, y’know. Announce a call for papers, but be specific about what you want. I can promise you that ’email me if you want to speak’ is going to result in a whole world of pain for you – far better to have a formalised submission process asking for things like abstracts to make sure that you collect the necessary data.

7. If you have some names of speakers that you just don’t know, try having a conference call with them to try and get a feel for how they’ll be onstage. It’s very easy to see cross people off your list just because you’ve never heard of them, but try to actually investigate first. After all, you don’t know everybody.

8. For panels, consider mixing up some established speakers and some first-time speakers. Panel discussions are really good places for first-time speakers to cut their teeth, but make sure you have an experienced moderator to make sure everyone gets a say.

9. If you have a newbie who has some really good business experience to share, but no speaking experience, try setting up an onstage interview instead of giving them a keynote. But make sure you find a presenter who is good at interviewing (maybe a journalist?), as the only thing worse than one bad speaker on stage is two bad speakers on stage.

10. Stand up to your sponsors. Yes, we all know big names draw crowds. But not everyone on your schedule has to be famous and if your sponsors are pushing for more big names, you should push back. Some of the people on the conference circuit give new talks every time… some just trot out the same old same old every time. Ditch them, no matter how famous they are.

11. Have an expenses fund. Not all good speakers work for big companies willing to cover their costs. Be prepared to help out those who are self-funded, even if you only pay travel and a cheap hotel.

12a. Never stop putting the effort in. Your job is to put on a good conference with varied voices, and if you stop trying to find new speakers, and stop trying to ensure a healthy gender balance, then you’re failing. There is such a thing as ‘bad publicity’ after all – it’s when people say ‘sod you, I’m not coming to your crappy sexist conference’.

12b. GOTO 1.

Right… those are my thoughts off the top of my head. Any more tips for speakers and organisers?

UPDATE: For the record, I did get an invitation to Office 2.0 from Ross Mayfield (after this, but probably unconnected as I’ve worked with Ross in the past). I can’t go, because I have a prior engagement.

County fairs, country music and loving your audience

I grew up in the rural Midwest in the US, about 90 miles west of Chicago, and my father loved – still loves – county fairs. Back in the mid 1980s, I was lucky enough to see Johnny Cash with his wife June Carter at a country fair. I still remember the shiver that went down my spine when he took the stage and said: “Hello, I’m Johnny Cash.”

I’m not a huge country music fan, but I love good music. Johnny Cash was a living legend, but he still thanked the audience for coming to the concert, for buying his records. He was humble, but it was a humility and a gratitude for his audience that was common to country singers. When I saw Walk the Line this year, I realised for Johnny Cash it might have been because of all of the letters of support he got, especially when he was struggling with his demons and addictions.

I got that feeling of connection with my audience when I was a cub reporter in western Kansas. It was not just a connection with my sources but also with my audience. That feeling of connection is one of the reasons that I find blogging as a journalist more fulfilling than traditional publishing or broadcasting. I find it odd now to write a story that doesn’t have a space for comments. Yeah, I can see the stats. I know people are clicking on the story, but I find having a conversation with my audience more fulfilling.

I talk to a lot of people in the media who view their audience as an annoyance. In the past, the only time they ever heard from members of their audience was to complain. Here in the UK, they jokingly refer to agitated callers or writers with the blanket phrase, ‘Angry in Milton Keynes’.

When I started this post, I was going to point out some of the many incidents when the media turns on their audience. It’s a pointless exercise really. It gets pretty ugly pretty quickly, like when Richard Cohen of the Washington Post this spring called e-mail correspondents a ‘Digital Lynch Mob‘. (For more background, Kos called it the ‘Substance of a Blogswarm‘. Tailrank has a nice roundup of this particular spat.)

I’m not going to pick on Mr Cohen or any publication. Even I have found myself in a middle of a blogswarm or two, such as when the brothers at Iraq the Model banned the BBC from their blog last year. A poor colleague, Sarah, who actually had little to do with the misunderstanding, got some pretty abusive e-mail. She asked me to help out. I hopped into the comments and explained what we were doing. Two comments later, the tide turned, and a commenter named Thomas was even talking about linking back to us.

As I’ve said before, if we in the traditional media blog, we have to play by the rules of blogging, not our own rules. You don’t issue a press release. You get out ahead of the blog storm. You get into the comments. You give your side of the story.

But you don’t always have to be on the defensive. Real blogging – getting out there and actually engaging in a conversation with your audience – has real benefits, both in terms of the business bottom line and just in terms of personal satisfaction.

What do I get back from it? A lot. As I blogged a few weeks ago, I’m changing jobs. Friday was my last day in the office at the BBC, and my colleagues blogged about it. I had plenty of well wishers. Abdelilah Boukili in Morocco has become a loyal member of our audience. He’s been quick to let us know when something is wrong with the blog, usually technical glitches. But it’s helped us fine tune our blog setup. He has also set up his own blog to chronicle his comments on BBC websites. But his comments on the World Have Your Say blog and here on Strange Attractor show how blogging opens new ways to relate to your audience. He said in a comment to me:

It was your interaction with the contributors to the BBC blog that encouraged me to be one of the frequent contributors. I am not a journalist like you equipped with means to get information. All I can do is give my comments which can be good or bad.

In case, you leave BBC blog I will be “following” you in the Guardian blog.

And there are several bloggers who have become frequent visitors to my blogs, Steve in Utah, Ipanema, Anbika in Nepal and Roberto in Miami, who have wished me well.

It takes time to build a community with a blog. Media companies are rushing to blog, rushing to use social networking tools. But as Suw and I always say, the technical tools are just the start. First off, learn to love your audience. We need to learn from the country music crowd. They remember who pay the bills.