Playful 09

I’m at Playful ’09 today. I’m not going to be taking verbatim notes, as is my usual habit, but instead just jotting down a few random notes.

Roo Reynolds
Films based on games, often not very good. Minesweeper film trailer (from College Trailer). The only good film from a game is Tron.

Leila Johnston
Wrote Enemy of Chaos, adventure book written for the aging nerd market, not many books for that demographic. Character believes “Obsessive regulation might stave off decay” [sounds like our government].

Kareem Ettouney
How do large teams collaborate? Given bands, with four people in, struggle to get along. It’s actually quite hard to encourage collaboration. His company started with five people, everyone “had the moans”, critical of past employers. As soon as you start hiring talented people, how do you minimise the moans? People are using 2% of their talent and feel unfulfilled, want to do more. How do you increase their input, get a level of ownership that doesn’t create a mishmash. Traditional pyramid structure with specialists to produce work does function ok, old school model. But when you start working with exceptional people, you remember how you used to feel when no one was listening to your ideas.

So started to talk about ownership. Get people to own – means that there’s a responsibility and accountability, that’s the price. Share the problem, let people have ideas, but the hard part is to give your idea time, investigate it, present it. Email thread is not enough, if you want to own your area, earn it. People love the responsibility. Preconception was that the important bit was the ideas, but that leads to incoherence.

But when you share pragmatic aspects, e.g. deadlines, selling to clients, that allows people to rise to the job. No more old-school artistic direction any more, doesn’t work. Shift artistic director role from mastermind to matchmaker, trying to match skills. Share the journey. Harder than the pyramid style. Important too to have personal projects – makes you less precious. Downside of creativity is becoming precious and losing objectivity, because it hurts. Healthy to have your own avenue. If something doesn’t come out at work, it has to come out somewhere else and better it comes out in your own project, if it doesn’t it clouds your thinking. Companies who say, “Everything you do we own” are shooting themselves in their foot, because their staff are jaded.

Daniel Soltis
Tinker-it. Important to get people to feel that they can take something, like a radio, apart and do stuff with it, and change the way that they relate to it. Made a weekend-long immersive street-game. There are tech problems with games – keeping track of players, game state etc. Then iPhone came out, which changes everything. But walking around starting at an iPhone screen is not really all that great. No tactile pleasures as with game pieces. Cross-over between traditional tactile items and tech, e.g. GPS puzzle box that only opened when in the right place, was made as a wedding present.

Lucy Wurstlin
“Play is nature’s training for life. No community can infringe that right without doing deep and enduring harm to the minds and bodies of its citizens” – David Lloyd George.

Play or Die. 4iP. Education via games and technology.

Robin Burkinshaw with Matt Locke
Robin create two Simms characters, Alice and Kev. These are homeless characters: Kev is a drunken looser, Alice is his daughter. Set personality traits in Simms to negative traits, like quick to anger, says inappropriate things. Gave Kev the goal to try and date 10 other characters – impossible given character traits. Game turned into a moving storyline around homelessness.

James Bridle
Awesomeness more important than innovation. Awesome should be proper, God-fearing awe, in a “Space is big” way. Chap who did an illustration for every page of Thomas Pynchon’s Gravity’s Rainbow. Another chap, Tom Phillips, who found a Victorian novel and is drawing on every page, pulling out a hidden possible narrative. Heath Robinson, “I really have a secret satisfaction in being considered rather mad”. Heath Robinson was also name of the precursor to the Colossus computer that helped break the Enigma code.

Babbage, first great weird machine builder. Although he never build his Difference Engine. Wasn’t capable to build it, wasn’t sure it would work, never got funding, but did build bits to demonstrate his theory of miracles: He believed that miracles were just very very unlikely events. Would get his guests to crank the handle of his device at dinner parties to try and demonstrate unlikely events. Calculated odds of the Resurrection – said it wasn’t a miracle just very unlikely. Wrote to Tennyson about The Vision of Sin to correct his poem about birth and death rates. Started designing a Naughts and Crosses engine, analysed the game, and thought he could do it – maybe he could finance the Different Engine if he built a Naughts and Crosses machine.

People have build a Naughts and Crosses engine – MENACE. Was done by one of the Bletchley Park code breakers. Built a computer out of match boxes. Machine could learn – it had beads inside that correspond to each possible move, and you take beads out of failed moves and put them into successful boxes. James built it… lots of matchboxes and beads (well, beans, as ran out of beads).

Go. Simple rules, but very complex to play. Very hard to model on a computer. Tried to calculate how many matchboxes needed to model Go. 304 needed for OX, with 10 beads. Go would need 3.4 x 10^15 matchboxes, each with 3610 beads in each matchbox, each being 18m^2. If you built it, it would be slightly larger than the Crab Nebula.

Katy Lindemann
Would love to talk about robots, but is going to talk about behaviour change. (And robots.)

There was a game where little robots, which needed to cross New York but could not get there without help from humans. For months, none of them got lost because New Yorkers took care of the robots.

Japanese have a tradition of play and robots, very hopeful, love tech and excited about the future of technology.

But these weren’t designed to change behaviour. Play is fundamental to culture and society. Playing is how we learn and grow up. How can we use playful design and experience to actively encourage behaviour change. Games are a gateway drug to learning. But not necessarily best way to change behaviour. How can we game real life and make the every day, mundane things through play. High Scores. Integration about high scores, interesting way to get people to change behaviour.

E.g. housework. Japanese are building a house robot to do the cleaning, but meantime we’ll have to find something else to motivate. ChoreWars – get experience points the more housework you do.

Encourage more efficient driving. Turn it into a game. Fiat EcoDrive: USB stick in car monitors driving behaviour and then analyse on computer. Gives tips. Can set targets, can better own scores, can share scores with others. Collectively shows CO2 emissions.

Getting diabetics to regularly check blood sugar is tough. Digit, glucose monitor that attaches to Nintendo DS. Rewards good behaviour.

But it’s not all about scores. Sometimes it’s just making it fun. Fun makes it easier to rewire the brain. A lot of democracy stuff is not fun – petitions, writing to MP. How do you give kids a voice? Making it ‘cool’ doesn’t give you the sense that you’re being listened to. No pay off.

Writing robot, in Houses of Parliament, could let people write stuff, and Twitter it, and it’d be written out at HoP.

How to get people to exercise more? We know what we should be doing, but don’t do it. Make it fun. Dance Dance Revolution. Schools in US include DDR in their PE lessons. Wii Fit approved by Dept of Health.

But also make everyday stuff fun. About taking the stairs. [Reminds me of the “racing up the stairs to the 11th floor” wiki page we had at DrKW, as was]. This project turns a staircase into a piano. 66% more people chose to use the stairs than normal.

Recycling. Firstly, make it easier, change the infrastructure. But not enough. Pay for recycling? If you stop paying, will people stop recycling. Bottle Bank Arcade – was used 100 times, where nearby conventional bottle bank was used twice.

Tassos Stevens
The Ashes. It’s all about the question, “What happens next?” If you see someone throw a ball to someone else, can you turn away before you see if they’ve caught it?

Sport generally have simple dynamics. Cricket a bit more complex. Ashes decided over two months, no one can watch it all, gives you permission to miss stuff. Punctuated play, and gaps lets you talk about things. Cricket is unclear even who is winning until the end. Lets people tell each other stories, as the potential imagined outcome shifts. Result can be determined by Acts of God – the weather. Strong tribalism too.

Russell Davies
Two types of model railways: ones that try to replicate the world, and ones that put the railway in their garden where you can’t try to replicate anything, building a bubble of suspense. Bubble building vs. world building.

Barely games: collecting, negotiation, pretending, inattention. Most important is pretending. Never hear enough about pretending.

Mornington Crescent, is pretending to be a game, but because it seems like a game it’s almost better than a game.

Collecting: Pokemon. Game you’re supposed to be playing is way too complex, so make up your own, like Top Trumps. Noticing game. About negotiation.

Collecting things is great for pretending. Works when you’re a kid, but good for adults too. We do pretend, all the time.

Luxury items are pretending items, can’t get the case with the machine gun in parts… but you can get a barbeque set.

Pretending metaphor breaks down if it’s too obvious. Computer desk top is… like a desk. 3D Mailbox trying to make email fun, “Every message is a jumbo jet”. Why aren’t we using it? Because it’s tone deaf. Not subtle.

Need to bury the pretending detail, so it’s not in your face.

Lots of games are quite demanding, want us to pay attention and touch the screen. Want to pay attention to the world.

What would a barely game app involved:

– Walking around, i.e. not looking at the screen
– Uncertain or socially decided rules
– Things that either can be useful or stupid
– High pretending value

SAP – Situated audio platform, audio stuff that’s related to geolocation.

Molly Range
Two ways of telling a story: One tells and others listen and react; or everyone co-creates. Scandinavian story telling tends towards co-creation. Opens up to experimental productions. Scandinavians go “beyond fun” to use play for political protest or learning. Engage people, bring new perspectives, create change. But lack standardised way to prove the value of play to people outside of gaming.

Duncan Gough
Kes – film about a boy called Billy Casper, filmed in ’69 by Ken Loach. Bit of a feral kid who finds a kestrel, finds the nest and steals a baby kestrel. Firm roots in theatre and radio plays.

Storytelling has developed, e.g. The Wire. Episode, seasons, story arcs and box sets with developments on all scales.

Language of games.

Stand-alone vs ongoing story
Serial and serial quests in MMOs
What would it be like to play Friends, or The Wire?

Fictive worlds – like virtual worlds or MMOs, but more story based. Sense of player vs environment, bringing a story like Kes to life. Adventure games, if you stand still nothing happens in the world, but you want the world to carry on without you. Want the world to be active, living.

Branching narratives aren’t scalable. But decisions must have consequences.

Prior art? 80s was a classic era for children’s TV drama. BBC was concerned that kids would leave TV for games and the web. Kids TV, e.g. Press Gang about a school newspaper, and Running Scared, about a girl on the run from gangsters. No archives of them though – no way to go and watch them again.

Sad, but a good opportunity for a golden age of gaming to happen. Looking for

– web-based fictive world
– simple, directed story
– interactive, allegorical

Alfie Dennen & Paula le Dieu
Bus Top – city-wide network of programmable LED panels on the top of bus stops, one at least in every London Borough, open API.

Want to let the public actually take part in public art as usually they don’t get the chance.

Routes and pebbles — routes might have 5 or 6 installations, and the pebbles are individual panels. Creates a giant canvas. What stories can be told? What sort of visual narrative?

Will be able to use things like Flickr, Twitter, their API and an online tool to interact with the panels. Very lo-fi, pixelate experience. Canvas will be live for 12 months leading up to and through Olympics.

Rex Crowle
Likes wonky drawing, doodling. People get hung up on drawing and expressing themselves and worry that what they are creating is somehow wrong.
Now works for Little Big Planet – game that’s not finished until people are playing it and making stuff. Customise the character, the world, the soundtrack. Internet makes it much more flexible, and you can fix flaws after launch.

Simon Oliver
Makes games for the iPhone.

How do you design fun? Top-down game design is hard. Prototyping works – find the fun.

Simplicity. Games controllers got more and more complex, and that scares people off if they aren’t familiar. iPhone interface is much simpler and instinctive. If it’s too complex or not fun, chuck it.

Tim Wright
Life’s ambition: To play golf on the Moon with David Bowie.

Read Kidnapped by Robert Louise Stephenson, which features a shipwreck and a walk from Mull to Edinburgh. Book says shipwreck happened on June 29th, and arrived in Edinburgh on August 24th.

Is it possible to walk the same walk as the book in that time?

Kidmapped – recreating the walk, podcasting and mapping the way. Put the whole book up on a wiki, chunked by day and could then comment on it. Read the book out in the locations it was setting. Other people came out to read too. Became not just about the book, but also about the landscape.

Also ended up being sent poetry, art, and ended up playing golf up the mountain.

Writers create maps and date travels through them all the time, so why not, as readers, recreate those journeys?

Chris O’Shea
Interaction design.

We work too much and lose our sense of play.

What if you could see through walls? Installation that uses infrared torch and a projector to mimic seeing through walls.

“Flap to Freedom” remote controlled chickens that people thought they were controlling by flapping their arms. Forget about looking silly and have fun.

Mirror installation where the mirrors will self-arrange to reflect your face back to you, and move as you move. Similar one with police car beacons that turn to face you as you walk amongst them.

Social experiences. Let people play together.

Plain English fail

I wrote a post about jargon the other day, and in the comments someone asked me what I thought the worst bit of social media jargon was. I realised then that individual terms, even quite jargon-y ones, can be used in such a way that they can easily be understood because of the context. Equally, terms that by themselves don’t seem too bad can be brought together in a such a concoction that they immediately lose all meaning.

I discovered such an example today, via John Moore (via someone who Tweeted it). John blogs about the Dachis Group’s attempt to explain what they mean when they use the phrase “Social Business Design”. John said:

I tried explaining/defining the term to a friend the other day but did it poorly. (I think I know what it means, but I don’t.) It’s about using online applications (like ‘social media’ tools) to help businesses improve communication across all departments inside the company and communication across all vendor partners and customers outside the company to create a more efficient and more coordinated way of doing business.

At least that’s what I thought. After reading Dachis Group Managing Partner Peter Kim’s short explanation of what Social Business Design is, I’m totally lost.

And, at risk of basically reproducing John’s whole post (you totally have to go over and read the comments though, some of them are just fabulous), here’s Peter Kim’s definition:

Social Business Design is the intentional creation of dynamic and socially calibrated systems, process, and culture.

Its goal: helping organizations improve value exchange among constituents.

Social Business Design uses a framework of four mutually exclusive, collectively exhaustive archetypes: ecosystem, hivemind, dynamic signal, and metafilter. This model can be applied to improve customer participation, workforce collaboration, and business partner optimization. Doing so provides insight to help measure and manage business to produce improved and emergent outcomes.

Some of these words are perfectly fine all by themselves, but put together they are meaningless. “Collectively exhaustive archetypes”, anyone?

This is a perfect example of a company pulling together complex-sounding jargon and complex and hard to parse sentences to make themselves sound cleverer than they really are. It reminds me very much of one of my earliest consulting gigs. A company wanted me to help with their communications and one of the things I needed to do was get a good idea of what they did. We spent several hours in a meeting trying to come up with a way to describe their focus without using any jargon. It turned out that they just couldn’t find ways to talk about their work without resorting to neologisms that would have been utterly confusing to anyone outside of their industry.

They, like Dachis Group, suffered a total plain English fail. In my opinion, no business should use language which obscures meaning, but for a company like Dachis Group that is supposed to be encouraging communication and collaboration, it’s a double fail.

John Mair demonstrates how to really not get it

I’m sure everyone’s fed up of the Jan Moir debacle that’s been occupying the UK Twittersphere for the last week, but I was made rather cross by this ill-judged and misinformed article by John Mair on Journalism.co.uk yesterday.

For those of you blessed enough not to have heard about the Jan Moir/Daily Mail controversy, suffice it to say that she wrote a hateful and homophobic article about Boyzone singer Stephen Gately, who died of a previously undiagnosed heart condition. Moir’s piece caused uproar amongst the online community, particularly on Twitter, causing some advertisers to remove their ads from the page and forcing Moir to apologise (in a manner of speaking). There have since been acres of print and pixel devoted to unpicking it all.

One such piece by John Mair, a senior lecturer in broadcasting at Coventry University, makes a number of mistake that I think are themselves worth unpicking.

Mair’s first mistake is to say that “blogosphere went mad seeking revenge”. Lots of people were very cross with Moir’s piece, but to dehumanise people’s reactions by lumping them all together as “the blogosphere” and then to trivialise the reaction as “going mad” and “seeking revenge” is to mischaracterise the entire episode. It implies that everyone who reacted to Moir’s piece somehow lost their sense of proportion and overreacted in a little moment of insanity. This is rather insulting – people were justifiably cross with Moir and the Mail and, whilst people were vociferous, to characterise them as seeking revenge is hyperbolic.

Mair’s second mistake is in his second paragraph where he implies that celeb-Twitterers Stephen Fry and Derren Brown organised the protests on Twitter and Facebook. That’s also not true – this wasn’t a crowd, baying for blood and lead onwards by the Twitter elite. Stephen and Derren were, like everyone else reacting to a rapidly spreading meme. There was no movement and they did not organise anything. They just helped the meme along. (It’s important to note that memes are like ocean waves – they don’t move the water itself, they move through the water.)

A little later on, Mair asks, “So how democratic are these manifestations of the virtual mob?”.

Ok, so what exactly is “democracy”? The dictionary on my Mac says:

democracy |di?mäkr?s?|
noun ( pl. -cies)
a system of government by the whole population or all the eligible members of a state, typically through elected representatives : capitalism and democracy are ascendant in the third world.
• a state governed in such a way : a multiparty democracy.
• control of an organization or group by the majority of its members : the intended extension of industrial democracy.
• the practice or principles of social equality : demands for greater democracy.

Looking at that list, none of those really apply to the phenomenon we observed. There was no organisation and no group ergo no members, unless – and I think this is where Mair gets confused – unless you label the people who complained, post hoc, as a de facto group that must therefore have organisers. That’s a rationalisation that doesn’t hold water – anger with Moir spread through Twitter organically: as one person Tweeted their disgust, others found out about the article and then expressed their own feelings. There was nothing orchestrated about it and the concept of ‘democracy’ cannot and should not be applied. A spontaneous expression of a shared opinion is not a democracy.

What about “mob”?

mob |mäb|
noun
a large crowd of people, esp. one that is disorderly and intent on causing trouble or violence : a mob of protesters.
• (usu. the Mob) the Mafia or a similar criminal organization.
• ( the mob) the ordinary people : the age-old fear that the mob may organize to destroy the last vestiges of civilized life.

Was there a mob? There certainly were a large number of people involved, but were they a crowd? Were they grouped together in one spot and intent on causing trouble or violence? I think it would be stretching the definition of ‘mob’ too far to use it to describe the people upset by Moir’s homophobia.

Mair then tells us that the internet is a double-edged sword, something which is undoubtedly true, although it is more accurate to describe the internet as neutral – neither good nor bad, and therefore capable of being used for good or bad. But the tone of his assertion implies that actually, he thinks the internet is baaaaad.

Now we get to the meat of the wrongness of this piece. Mair compares the expression of disgust at Moir with the hounding of Jonathan Ross and Russell Brand.

It can lead to interactivity and enrichment but it can also lead to bullying by keystroke. The zenith of that was the Jonathan Ross/Russell Brand row in the autumn of 2008 but nowadays broadcasters, especially the BBC, are facing ‘crowd pressure’ from internet groups set up for or against a cause or a programme; they are an internet ‘flash mob. With the emphasis, maybe, on the ‘mob’.

When Jonathan Ross and Russell Brand rang up the veteran actor Andrew Sachs on October 18 2008 and were disgustingly obscene to him about his grand-daughter, that led to a huge public row on ‘taste,’ mainly stoked by the Daily Mail and the Mail on Sunday.

Fuel was added to the fire through comments by the Prime Minister. The ‘prosecuting’ virtual group was the editorial staff of the Mail newspapers and its millions of readers in Middle England. In support of the ‘Naughty Two’, more than 85,000 people joined Facebook support groups. Many, perhaps most, had never heard the ‘offensive’ programme. Just two had complained after the first broadcast.

The BBC was forced after a public caning to back down, the director-general yanked back from a family holiday to publicly apologise, Brand and his controller resigned and Ross was suspended from radio and television for three months. The virtual mob smelt blood: it got it.

The Ross/Brand incident bears no resemblance to the Moir incident. Ross & Brand’s stupidity would have gone unnoticed by the vast majority of people had the Daily Mail and the Mail on Sunday (and a variety of other newspapers) not brought it to their attention and demanded that ‘something be done’ – that something, of course, being complaints to the BBC.

There was no “‘crowd pressure’ from internet groups” nor was there any sort of “internet ‘flash mob'”. There was only pressure brought to bear by the tabloids via the medium of the internet. The protest was not grass roots, it was orchestrated (oh the irony!) by the Mail and Mail on Sunday. Mair knows this, as he explicitly states it, yet still he uses this example as illustrative of the awfulness of the internet and the propensity of internet users to mobbish behaviour. Sorry, Mair, I call bullshit.

Mair then goes on to cite another irrelevant example, the protests over Jerry Springer; the Opera:

Fifty five thousand Christians petitioned the BBC to pull it from the schedules because of its profanity and alleged blasphemy. They engaged in modern guerilla warfare tactics to try to achieve their aim. Senior BBC executives had to change their home phone numbers to avoid that pressure. That campaign did not get a ‘result’. If Facebook had been in full flow then, the 55,000 may well have been 555,000 and the result very different.

The offended Christians were, again, organised. And again, it was not a spontaneous outpouring of dissatisfaction. They did not use “modern guerilla warfare tactics”, they used the communications tools open to them at the time, just like everyone else does. They didn’t succeed in getting the opera pulled, perhaps because the BBC felt that, in this case, the claims of offence were out of proportion. Would they have been successful had they been able to use Facebook? I would hope not, but the BBC’s spine does go through soft phases.

Mair concludes with:

This is activism by the click. It needs no commitment apart from signing up on a computer. It gives the illusion of democracy and belonging to a movement whereas in reality is it membership of a mob, albeit a virtual one? Is this healthy for democracy and media accountability or not?

Here Mair lays his biases bare. He may as well have said, “I just don’t like the whole idea of the audience having opinions and having a way to express those opinions. The fact that lots of people seemed to agree – quite independently – about how awful Jan Moir’s article was puts the fear of god up me, because suddenly I am accountable not just to my paymasters, but to my audience. Directly. And who’s going to protect me when these scary people with opinions come knocking at my door? Wasn’t it so much nicer in the old days, when the audience couldn’t answer back?”

Groups of people on the internet who all express a similar opinion are not de facto mobs. Expressing an opinion can be a part of democracy, but democracy is not simply the expression of opinion.

Mair’s piece is risible. He fails to understand Twitter, sees this as an opportunity to demonise the internet and draws false comparisons between unrelated incidents. Frankly, the media’s buggered if this is the prevalent attitude in our universities.

Requirements for success

I have been reading over some of the material that I’ve written for clients past and gathering some of the more widely applicable pieces together for a new client. A lot of my advice hasn’t changed from when I first wrote it, other than sometimes the names of tools. Anyway, I’m going to chuck a few bits and pieces up here for your perusal in an act that feels a bit like the blogging equivalent of finding a tenner down the back of the sofa.

There are a number factors that are required for success. These include:

Data safety: Users must feel secure that their data is safe, and that regardless of what happens, their data will be both saved and made accessible. This isn’t just about data recovery in case of fatal server loss, but about knowing that the data won’t be randomly deleted at some point in the future. There must be a guarantee that, even if the tool changes, the data will be preserved.

Service stability: Tools must be reliable and have very little downtime. Scheduled maintenance that requires a tool to be taken offline must be publicised in advance.

Senior management endorsement: Social tools need both grassroots and senior management adoption. Many people take their cues from senior management. Having senior figures both use and approve social tools will provide a sense of security for the rest of the company and will improve uptake.

Peer acceptance: Endorsement from senior managers by itself is not enough to ensure that people feel comfortable spending time learning and using new tools. They must also feel that their peers accept the tools and their use of them, even if those peers are not using the tools themselves to begin with.

Support on demand: Whilst most social tools are very simple to use, there is still a learning curve and users will require some support. Lightweight, on-demand support that can be provided on an ad hoc basis is the best way to ensure users feel able to experiment.

WYSIWYG editing: The closer social software applications are to providing the same editing environment as common word processing applications, the easier it is for people to learn to use them. Software that requires any specialist knowledge, such as wikis that require people to learn wiki mark-up language, will be harder to introduce to a non-IT community.

The curse of social media jargon

I’ve been thinking a lot lately about jargon, especially in the field of social media. As someone who’s watched the social media market grow up over the last seven years, I’ve also watched the field-specific terminology flourish and I’ve seen it frustrate and flummox people too.

Early in my social media career I had a client who could not explain what their company did without using huge amount of what was then brand-new terminology. It was a problem, because if you can’t explain to potential new clients what you do and how you do it in words they can understand, it can make it difficult to close new deals.

On the other hand when you are talking about new technology, ideas and concepts, sometimes you need new terms. There was no way to get around using the word “blog” (or “weblog”), for example, because existing terms like “website” or “web page” do not mean the same thing – a blog is distinctly different from a website or web page.

So where do you draw the line? A good social media consultant keeps specialist terminology to a minimum and explains new concepts when they crop up. In real life, of course, sometimes one can get a bit excited and the odd neologism can slip out, but it should be such that the context provides enough information that the listener can understand what’s going on.

Specialist terminology doesn’t just describe new technology and concepts, it also acts as a community identifier – talking about RSS and blogs and wikis and social networks marks me as a member of the social media community. It creates an “in-group” – people who all understand what I’m talking about because they are part of the same community. Of course, as soon as you create an in-group, you also create an out-group – all those people who haven’t the foggiest what I’m on about.

In-groups and out-groups are everywhere and we are all members of both sorts of groups in different context. I’m a member of the kitten in-group, but the puppy out-group, for example.

The job of the social media consultant is to act as a bridge between the social media in-group (developers, designers, community managers, other social media experts, etc) and its out-group (clients). At my best, I take the ideas, concepts and examples of social media and I express them in a way that I hope out-group members can understand.

Increasingly, I’m seeing social media consultants who are taking the specialist terminology to a whole new level by creating complex jargon to obfuscate meaning. Instead of bridging in-groups and out-groups, they are creating stronger linguistic barriers around the in-group, excluding more people. The people they are excluding aren’t just random strangers, they are clients. One would expect a good consultant to take their clients on a journey from the out-group into the in-group, rather than to park them firmly on the outside of a wall of jargon.

In some ways, this is a sad but reliable indicator that the social media market is maturing. Demand is high, supplier of competent and experienced consultants is low, and companies lack the knowledge to accurately assess the actual level of expertise of the individuals or agencies they are considering engaging. Thus they choose to work with those individuals or agencies who sound most impressive. (I’m sure they also look at track record, but for many that is either absent or not a reliable indicator.) Thanks to a widespread corporate culture that values unintelligible jargon, it’s the talkers who get hired, rather than the walkers.

It seems to me from casual observation that those people who understand social media, are pragmatic about it’s capabilities and who talk about it in plain English are now falling into a new out-group in opposition to the in-group of jargon-spouting charlatans. This is something that’s been coming on for a while. Frankly, I’m surprised it’s taken this long.

Should we provide incentives for engagement with social technology?

It may seem odd, but a question I get asked quite a bit is “Should we pay our staff extra, or provide some sort of bonus, for engaging with social media?” Sometimes it’s asked in the context of getting people to use an internal wiki or blog, sometimes it’s about getting them to engage externally with business-relevant communities.

My answer is always the same: No.

I have based this answer on an understanding of what drives people to engage with social tools, an understanding I have developed over the years through experience and observation. People generally use social tools because they find them useful or helpful in some way, because to do so increases their status amongst their peers or wished-for peers, because they are curious, or because the tools are enjoyable to use, amongst other reasons.

Putting a financial value on the use of social tools feels wrong. Not to mention simplistic, patronising and a gross misunderstanding of what social software is all about. I think it feels that way because social media is all about relationships, and we don’t explicitly “incentivise” (what a horrible word!) the creation and maintenance of relationships in any other context, so why would social media be different?

If I said to you, “I’ll give you £5 for every friend you make” you would rightly understand that this incentive both encourages you to be promiscuous in your friendship making (quantity over quality) and implies that you are incapable of going out and making some friends without financial reward. For some people the incentive itself would devalue the action that it is designed to encourage, thus leading to contrary behaviour.

This interpretation of my gut feeling turns out to be correct, as Samuel Bowles explains in the Harvard Business Review article, When Economic Incentives Backfire:

Experimental economists have found that offering to pay women for donating blood decreases the number willing to donate by almost half, and that letting them contribute the payment to charity reverses the effect. Consider another example: When six day-care centers in Haifa, Israel, began fining parents for late pickups, the number of tardy parents doubled. The fine seems to have reduced their ethical obligation to avoid inconveniencing the teachers and led them to think of lateness as simply a commodity they could purchase.

It seems that scenarios where altruistic, or other social behaviours, are involved a financial incentive devalues the behaviour to the level of an economic transaction, removing the moral and ethical aspect and making it easier to behave badly.

The psychology of social tools has not been adequately* examined, but I suspect there is an altruistic component, despite the fact that I often appeal to self-interest when discussing adoption. When you look at a healthy wiki, some people spend time tidying up other people’s work for no real recognition or reward, a behaviour that could easily be interpreted as altruistic. There are similar altruistic or semi-altruistic behaviours in other tools too. Using tags/categories on blog posts to enable discovery could be an altruistic behaviour if the author themselves never actually benefits from having used tags/categories, e.g. never goes back to look a their old entries.

To social media people, all this is blindingly obvious, but the incentive question is one that I get asked often enough that it’s something I feel we need to address and nip in the bud.

* Did I say ‘adequately’? Aah, the wonders of British understatement.

Tooting my own horn

It’s not often I toot my own horn, but I’m going to let myself do so on this occasion. I usually find self-congratulation quite difficult as I am haunted by the feeling that I Should Have Done More, but it is nice to occasionally have a little recognition from someone else. I’m thus quite chuffed to be listed at No. 50 in the Telegraph’s list of The 50 Most Influential Britons in Technology.

I’m on the list, apparently, because of Ada Lovelace Day – the international day of blogging about women in technology that I organised earlier this year. There are only five women in the Telegraph’s lower 25, listed yesterday. I can’t help thinking that’s slightly ironic, not to mention another indicator that we have long way to go before Ada Lovelace Day becomes unnecessary.

I can’t deny that it’s nice to be recognised. I remember feeling equally chuffed when, years ago, The Guardian added Strange Attractor to its list of essential blogs. We still sometimes even get traffic from that archival page! But I also think it would have been nice to have been recognised for some of the meatier work I’ve done, such as being a social media pioneer or founding the Open Rights Group.

Of course, lists are always subjective and there are plenty of “Eh?” moments with this one. Baroness Greenfield is someone I think is hideously misguided, not to mention often flat-out wrong and whilst she may be influential it is entirely the wrong sort of influence. The majority people included come from ter intarwebz, with only the aforementioned Greenfield (“scientist”), Tanya Byron and James Dyson working in other fields.

I hope that today’s second part includes more people from other areas of technology. Nanotech, biotech, electronic engineering, software, games – none of these areas are represented. I suppose it could be argued that influence these days relies on having a hefty presence on the web and that because this is a list of influencers the web is going to be over-represented.

There’s also the perennial argument of “Why do a list anyway? They’re just a waste of time.” That’s a view I often sympathise with, but I have to admit there are a lot of people on this list I’ve never heard of, just as I’m sure the vast majority of readers will not have heard of me. Wouldn’t it be nice if this list was titled Interesting People You Might Not Have Heard Of, because that would have been both more useful and more honest.

Still, I shall enjoy my little moment of pride in what I have achieved. … Right, done! Now to get on with Doing More!

Will the Asus “Eee-Reader” be a sea change?

Lots of people were tweeting yesterday about the new Asus e-book reader which, we’re told, would be a form factor unlike any of the e-book readers currently out there. Due out, possibly, before the end of the year, it would be a foldable dual-screen reader which will let the user read a text on one screen whilst surfing the web on the other. It will be full-colour, with a soft keyboard on one of the screens. With a price tag of somewhere around £100, it could make a very compelling device.

But I fear there is a big, fat, juicy fly in the ointment. Neither Kevin nor I have been impressed with the software that comes built into cheap electronic devices. We bought my mum a little MP3 player a few years ago and whilst it looked nice enough and was within her budget, the user interface was nothing short of appalling. Even I had a few problems understanding how the thing was supposed to work and as far as I know, my Mum hasn’t touched the thing in months, if not years. And as for Kevin’s GPS device wrangling hassles, let’s not even go there.

We’ve also not been impressed by the Asus Eee PC’s operating system, Xandros. It’s not because Xandros is based on Linux, which we both use regularly, but because Asus’ implementation of Xandros makes it difficult for the casual user to install software not included in Asus’ package. It’s like Microsoft making it difficult to install anything but Microsoft-approved software on your laptop.

When it breaks, you need quite a bit of know-how to fix it. Kevin has spent hours working on a friend’s Eee, first getting it to run a Twitter client and then fixing a BIOS update that buggered things completely. Updates to the Eee change the location of user application preferences, which can then break shortcuts to user-installed software. That makes installing your own software challenging. This is something that users would be up in arms about if it were Apple or Microsoft.

The mock-up of the Asus “Eee-Reader” looks lovely and the price is certainly user-friendly, but will the software be? I have shied away from the other e-readers because a portable device of that size that I can’t write and check email or Twitter on is unappealing to me. The users interfaces of the devices I have played with have been at best clunky and at worse frustrating and proprietary software means users can’t install their own software (as far as I’m aware).

If, like the Eee PC, the Eee-Reader uses either a Linux or Windows variant as its OS, users will at least be able to customise their device to some extent (depending on hardware limitations and know-how). At the moment, netbook users who have the Windows machine actually have more freedom than those on a Xandros machine, because Asus have made it so difficult to install software on Xandros. If the Eee-Reader gave me that choice, I’d probably end up plumping for Windows, even though that comes with its own issues.

What might be interesting would be if it was capable of running Android. As Kev tells me, “people have some interesting hacks with Android.” I’ve never had a chance to properly play with Android so I’m not sure if I’d be keen on having it on my e-book reader or not. I would guess that ‘Hackintoshing‘ it won’t be possible; there are specific hardware requirements for a Hackintosh and as yet we have no idea whether the Eee-Reader will meet them.

My worst-case scenario is that Asus would produce some sort of proprietary OS with only limited functionality that users can’t add to. If Asus did that, they would be missing a trick – the success of Apple’s App Store shows that people want to be able to install applications of their own choosing onto their phone and that developers are willing to spend time creating them. If the Eee-Reader’s hardware specs mean that software needs to be specially developed or adapted for it, then Asus should use an OS that’s easy to develop for and create an open marketplace that encourages an ecosystem of applications for users to choose from.

The initial description of the Eee-Reader sounds attractive, but unless its software is usable and extensible it’s not going to tick the box for me. I can’t carry round a laptop, and iPhone and an e-reader; my back would never forgive me.